Palestra

System Design Mastery

From single-server apps to planet-scale distributed systems. Build the mental models and design instincts that separate senior engineers from everyone else.

1
The Fundamentals

First principles of system design

Before you can design systems, you need to reason about them. This level builds the mental models that every system design conversation assumes: scala...

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2
The Network

How data moves between systems

Every distributed system is built on top of a network. Understanding DNS, CDNs, load balancers, reverse proxies, and modern protocols gives you the vo...

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3
The Data Layer

Where state lives

The hardest problems in system design are data problems. Choosing the right database, designing schemas for scale, understanding replication and parti...

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4
The Speed Layer

Making systems fast

Caching is the most common performance optimization in system design, and the most commonly misunderstood. This level covers caching fundamentals, inv...

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5
The Communication Layer

How services talk to each other

Modern systems are composed of services that need to communicate. REST, GraphQL, gRPC, message queues, and event-driven patterns each solve different ...

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6
The Component Catalog

Building blocks of modern infrastructure

7
The Pattern Library

Recurring solutions to common problems

Patterns are a shared vocabulary for design decisions. Event-driven architecture, CQRS, domain-driven design, clean architecture, deployment patterns,...

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8
The Architecture

Structuring systems at scale

How do you decompose a monolith? When are microservices the right call? What about serverless? This level covers architectural styles, service decompo...

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9
The Distributed Systems

When physics gets in the way

Distributed systems are where theory meets reality. CAP theorem, consensus algorithms, distributed clocks, distributed transactions, CRDTs, consistent...

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10
The Resilience Layer

Systems that survive failure

Everything fails. The question is whether your system fails gracefully. Rate limiting, circuit breakers, back-pressure, observability, chaos engineeri...

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11
The Data Pipeline

Processing data at scale

When data grows beyond what a single database can handle, you need pipelines. Batch processing, stream processing, event sourcing, CQRS, change data c...

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12
The Security Layer

Protecting systems and data

Security is not a feature — it is a constraint that shapes every design decision. Authentication at scale, authorization patterns, encryption, network...

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13
The Design Interview

Putting it all together

14
The Architect's Intuition

Mastering the meta-game

Architecture is not just about technology — it is about decisions. Cloud cost estimation, migration strategies, Conway's Law, technology decision-maki...

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